Phew... frustum culling took a while to get it working properly, even though it's actually not that hard to implement. But now it's finally working!
Frustum culling is a technique that allows culling away objects which lay outside of the the cameras perspective (frustum). For example: I'm now able to put like 200 trees and houses or some other stuff into the scene without any great loss of performance!
High five!
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do u can share your Wall-E openGL with me?
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