Tuesday, April 7, 2009

Lighting Problem


I really don't know why all Objects/Meshes that doesn't use a shader appear to have some lighting problems. As you can see on the picture above, those objects are too dark and have a green undertone, which is definitely not supposed to be! Graaaar!

So I decided to use shaders to light and texture all objects, until I solved the problem:

















Another screenie with improved lighting:

Monday, April 6, 2009

Is it me or..

.. is my coding style not one of the nicest?

Thursday, April 2, 2009

Didn't work on it for a while, but now there's news! I rewrote parts of code to use vertex buffers and index arrays for almost any geometry.
Rendering is super smooth and fast now :)

PLUS: Thanks to some awesome little library I've found, I wrote a model converter for my engine, which is able to convert 3DS, Obj, Collada, Quake, Doom3, HL2 files etc. to the engines own model format.

Tuesday, March 3, 2009

JatGoodWin recored a video of my engine, which I want to show you. Though it's a bit older than the current engine's state.

Tuesday, February 24, 2009

Game Engine - Terrain: Latest pictures








Almost the same as above with some UGLY tree models using some rudimentary model loader/format. Looking at the bottom right you'll notice the typical alpha sort problem, which once worked but needs to be fixed again... :)





This one shows the smooth sculpting and painting feature.